Scratched and Brushed Surfaces with Noise and Motion Blur. Also, Radial Shadows.

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So you want to know how to make realistic brushed metal? Here are a few simple steps for textures that have a brushed look. For this tutorial I’ll use zppoolg4.tga.

Step 1:

Create an image of the size you want. Make a new layer. Use the eyedropper tool to make a close approximation of the original texture’s average color. Fill the new layer with the color.

Step 2:

Make a new layer, fill with 50% gray.

Step 3:

Add a bit of noise, use your own judgement as to how much is needed. For this particular texture the grain goes both 45 degrees and –45 degrees so we’ll have to repeat this. Duplicate the layer to do the other half. Now, select one of the Layers and so a motion blur 45 degrees. Use your judgement again to find the right amount of blur. Rpeat the step on the other layer but with –45 degrees angle. Make both textures overlays. You may need to increase the contrast on the overlays.

Step 4:

Now its time to add the radial shadow. Make a new layer, select a white-to-black gradient and also select radial. Now, make a gradient from the center to the edge of the picture. Make the layer overlay. Adjust the brightness, contrast, and opacity, and maybe even gaussian blur it until you have the right effect.

That’s it for the first part, zppoolg4 is done. Save the layers to do the next tutorial. Click here to go to the next part: zppoolg5.